独立集阈值游戏与奇环上的测地移除
Independent-Set Threshold Games and Geodetic Removal on Odd Cycles
研究概述
测地移除游戏在未选顶点无法通过反复加入最短路径生成固定的原图时结束。对至少含五个顶点的奇环,一个所选集合终止,当且仅当它包含改变循环顺序后所得环的一个最大独立集。利用这一对应,可用动态配对策略证明后手必胜并确定精确获胜步数,且可推广到路径和环上的独立集阈值游戏。
原始公开问题
猜想 5.5:奇圈上的测地移除博弈
Bret J. Benesh, Dana C. Ernst, Marie Meyer, Sarah K. Salmon and Nándor Sieben: Impartial geodetic removing games on graphs — arXiv 2606.05483v1, page 7: Conjecture 5.5, the second-player win in the geodetic removal game on every odd cycle of order at least five.
原文摘要(英文)
In the geodetic removal game, players select vertices until the convex hull of the unselected vertices, taken along shortest paths in the original graph, ceases to be the whole graph. We prove that the second player wins on every odd cycle of order at least five, resolving a conjecture of Benesh, Ernst, Meyer, Salmon and Sieben. The proof characterizes terminal selected sets as those containing a maximum independent set of an auxiliary cycle, then uses a dynamic pairing strategy. More generally, consider the impartial game in which vertices are selected until their union contains an independent set of a prescribed size r, with r at least 2. On every path or cycle of order at least 2r, the second player can force termination on exactly move 2r - 2. We classify the remaining feasible path thresholds and prove the same exact-turn result for feasible thresholds on bipartite graphs with a given perfect matching. The strategies maintain paired selected vertices until a final move deliberately breaks the pairing. They admit constant-time responses after linear initialization.
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