哪些结构约束可以学会?Minecraft 体素生成器的学习区间图谱
Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel Generator
研究概述
通过实验刻画 Minecraft 体素生成器能够学会哪些结构约束。
原文摘要(英文)
Neural procedural content generation (PCG) systems produce 3D game content, but practitioners lack guidance on which structural constraints their generator will enforce. We condition a VQ-VAE plus autoregressive transformer with classifier-free guidance on six discretized structural tokens, generate new Minecraft buildings (323 voxel grids, 513 remapped block tokens), and measure 14 output properties. The properties separate into three regimes: Controllable (9 properties, >100% relative shift; 7 confident), Approachable (4, 20-100%), and Unresponsive (1, <20%). The product of effective signal and training CV correlates with relative responsiveness for emergent properties (Spearman rho=0.879, p=0.002, n=10); the small sample limits predictive generalization. Varying the guidance scale helps diagnose representation ceilings versus frequency floors, giving practitioners a diagnostic before expensive retraining.